Mesh To Spline Modifier for Max 6.0

Mesh To Spline Modifier for Max 4.0

 
Source Code




This pluggin is what I define as charityware and can be freely distributed. If you find it useful make what you feel as an appropriate donation to your favorite charity. You cannot charge or make any money from this routine by reselling or bundling them with another package/cd/web page without my permission.


To install this routine just copy the files into your 3ds Max plugin directory.


MeshToSpline is a modifier that takes a mesh a turns it into splines so it can be used with Surface Tools. Right now it is in its very early beta stages and only supports regular meshes and capped regular meshes. A regular mesh is mesh that odered vertices with constant U and V counts examples of regular meshes are grids, torus, cylinders or circles with the capping vert removed. Supported primitives are sphere, cylinder, torus, tubes, grids, and cones. Lofts are not yet supported but will be shortly.


Implemented
U spline output for regular meshes
V spline output for regular meshes
Support Capped Objects
Support for uncapped regular lofted objects

Plans for final version.
Support irregular lofts
Support for irregular meshes
Support for spline interoplation so you don't have to use every vertex in a mesh
Fix the annoying radio button bug


Note this utility has not been fully tested in a production enviroment so use at your own risk. If you encounter any problems please contact me at

Peter Watje